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Old Sep 08, 2005, 09:40 PM // 21:40   #1
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Default Green Items are Unique

The ArenaNet update says the green items are "unique" if this is literally true then green items should be extremely expensive.

Even though the bosses drop greens, they will never drop a duplicate of an existing green, right?

Quote:
* Boss monsters in the new Sorrow's Furnace regions drop newly-introduced green "unique" weapons that are named after the boss.
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Old Sep 08, 2005, 09:47 PM // 21:47   #2
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A quick glance around the forum will answer that for you.

Each drop their particular item. No variable stats. No differences. Notice that "unique" has quotation marks in your quotage of the update page.
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Old Sep 08, 2005, 09:49 PM // 21:49   #3
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That's like saying a gold 15>50 half moon 10/10 sundering +30hp Req. 9 can never be duplicated in another drop....Each is "unique" but they are the exact same thing.

There could easily be the exact same green item duplicated...
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Old Sep 08, 2005, 09:53 PM // 21:53   #4
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So each boss drops only the same perfect item, over and over? Or do they drop different perfect items every time?

Until two identical green items can be screenshotted together, they should be treaded as truely unique, IMHO.
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Old Sep 08, 2005, 09:59 PM // 21:59   #5
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Again, yes.

All the Bludgeoners, all the Yakslappers, all like green items are identical to one another.
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Old Sep 08, 2005, 10:13 PM // 22:13   #6
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They arent truly unique. I know at least 3 ppl that have the Yakslapper. All Yakslappers that I've seen have the same mods.
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Old Sep 08, 2005, 10:39 PM // 22:39   #7
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does'nt this go against ANets mission statement to make each character unique? by allowing each player to easily aquire the same weapon with the same stats over and over (and not by chance or by buying it) they are contradicting themselves.
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Old Sep 08, 2005, 10:56 PM // 22:56   #8
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lol... thats so silly. You make no sense at all.. dont all armors of the same type have the same mods? omg Anet are hypocrites! Weres my tar and feathers!!
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Old Sep 08, 2005, 11:00 PM // 23:00   #9
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Guild Wars is built around standardized equipment. This not a game to acquire a +5 Godly Gerbil Slaying Vorpal Sword of Thunder.
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Old Sep 08, 2005, 11:01 PM // 23:01   #10
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In games, one shouldn't take the definition of "unique" so literally. Many games have classifications of "unique," "rare," and again, those items aren't "unique" in the sense that there's only one, ever, in the game. They're simply tagged "unique" because they have a much lesser chance of dropping.

However, if one does wish to argue semantics, look up "unique" in the Oxford English Dictionary. Or any dictionary, for that matter. One of the meanings of "unique" is "a thing, fact, or circumstance which by reason of exceptional or special qualities stands alone and is without equal or parallel in its kind."

In that case, use of the term "unique" for a special, max item (exceptional in the fact that it possess maximum stats and is relatively rare) is neither wrong nor misleading.
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Old Sep 08, 2005, 11:10 PM // 23:10   #11
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Whenever someone nearby asks "whats a green?", I reply, its a "named item".

Thats certainly a much better label for it than "unique".
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Old Sep 08, 2005, 11:16 PM // 23:16   #12
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Quote:
Originally Posted by Sanji
Guild Wars is built around standardized equipment. This not a game to acquire a +5 Godly Gerbil Slaying Vorpal Sword of Thunder.
I feel loved =P
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Old Sep 08, 2005, 11:39 PM // 23:39   #13
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might as well get collector's
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Old Sep 09, 2005, 12:11 AM // 00:11   #14
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green looks cool. yellow is...meh.
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Old Sep 09, 2005, 12:13 AM // 00:13   #15
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Yay, Aria.

Also, in case there's any doubt, green items are not "set" items. They do not combine with other green items to provide additional bonus mods. This is not Diablo II.
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